The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

A set of Quality of Life UI additions to inventory items. Many features that work well together with other popular mods. [Update 1.5: Weapon Icon Scaling and Alignment module added. Info in description]

Preview
Utjan's Item UI Improvements
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Utjan Author
Utjan - - 303 comments

Changelog:

v1.54 (2023-12-08) Crash fix for "compare number with string" error
v1.53 (2023-12-08) Crash fixes related to "area" and "grid_size"
v1.52 (2023-12-07) Fix rare crash caused by some weapons with a silencer upgrade
v1.51 (2023-12-07)
- Fixed condition text showing in some places it shouldn't, like on repair support items
- Weapon Icon Scaling module:
- - Heavily optimized calculating and applying scaling and alignment
- - Guns in inventory with attached silencer no longer get wider, but instead downscale and align within their icon
- - The above two changes improve stability and compatibility a lot, and should solve the issues some users had with version 1.5

v1.5 (2023-12-02)
- Fixed bug with part condition indicator size when changing it's mcm option
- Added 'Weapon Icon Scaling and Alignment' module. Check mod description for info

v1.4 (2023-11-16)
- Overhauled MCM menu. You may have to redo your MCM settings (sorry)
- Armor info feature: Faction patch and Repair Type icons on armor.
- Weapon info feature: Weapon name text and repair type icon
(These two info features uses rax_icon_layers.script to add icons. I will use a custom method in the future, but for now just ignore any conflicts with that script)
- Part indicators: Better positioning and position MCM option
- Added MCM option for alternative condition % positions on artefacts
- Fixed bugs relating to hiding the condition bar and showing condition % on the correct items
Thank you to AlphaLion for the icons and feedback in this update!

v1.3 (2023-08-08)
- Added text on cash items to show money gain.
- Added MCM option for orange part condition color.
- Read/unread text shows on items in debug menu.
- Possible fix for rare bug where items reroll their part conditions.

v1.2 (2023-07-25)
- Ammo names are now also shown in the workshop crafting menu and debug menu.
- Launcher grenades and warheads now also show their name. (Toggleable in MCM)
- Part indicators now work for outfits and headgear. (Toggleable in MCM)
- Enabled part indicators for items in trader inventories
- Added MCM options for part indicator WPO color thresholds.
- Fixed weapon part indicator sorting. Leftmost dot is barrel, second is trigger, the rest in alphabetical order.
- Removed option for 1.0 part indicator style.

v1.1 (2023-07-01)
- Option to recolor ammo name text based on good/bad/old.
- Read note text darkened
- Options to toggle Mag name, count, bar
- New style for part indicators. MCM options for size, spacing, old style. Make sure you reload your save if you're ingame while toggleing the old style on or off.
- Option for hint on PDAs with stash info
- Text padding and MCM options
(Special Thanks to AlphaLion and NullMoxy for testing on GAMMA and feedback!)

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M4ttlock2077
M4ttlock2077 - - 96 comments

Awesome! The read and unread notes has been something ive always wanted. You rock

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NewbieRus
NewbieRus - - 715 comments

Ammo Box Short-Name Text - с этим ты меня опередил. я тоже хотел это сделать.

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NewbieRus
NewbieRus - - 715 comments

отличный аддон. спасибо за работу

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Matze1979
Matze1979 - - 65 comments

thanks, very helpful 10/10

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realdealflexseal
realdealflexseal - - 30 comments

can we get a modular mo2 install like your other QOL bundle? amazing mod btw

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Utjan Author
Utjan - - 303 comments

Glad you like the mod!
But no. Having all the features in one mod streamlines the development for me. Use the MCM to toggle what features you want.

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realdealflexseal
realdealflexseal - - 30 comments

gotchya thanks for the fast feedback man, and i was testing. is the condition on gear a WIP for armor? or do they have to many parts to keep track of?

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Utjan Author
Utjan - - 303 comments

There were some issues with showing armor parts indicators. Didn't think armor parts were important, so decided not to work on that. I may look at it again for a future update if it's requested enough

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Coremanite
Coremanite - - 82 comments

the weapon part condition doesn't seem to work correctly with the Breakpoint UI mod; Moddb.com

previews;
equipped
Cdn.discordapp.com

unequipped
Cdn.discordapp.com

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Utjan Author
Utjan - - 303 comments

Yeah that UI rotates the bars on equipped items. Didn't know a UI did that. You can disable that feature in MCM for now. I'll try making it compatible in a future update

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Coremanite
Coremanite - - 82 comments

i don't need to disable it; it works fine with unequipped items; but it would be nice to have the compat :p

good luck with it if you do try, and stay safe !

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

me like

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BlackPiligrim
BlackPiligrim - - 619 comments

хороший аддон, спасибо Автор!

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Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Is the ammo text compatible with custom huds?

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Utjan Author
Utjan - - 303 comments

Most of them probably

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Salem96
Salem96 - - 44 comments

Thank you man, Amazing work, this is what I wanted! 12/10)

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2vlado
2vlado - - 16 comments

Hi. Thanks a lot for this mod! Could you please add an option to display weapon and armor condition in the HUD? I hate that I have to open inventory to check condition of my weapon/armor.

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Utjan Author
Utjan - - 303 comments

There are already some HUD mods that do that. I think SidHUD does it, so check that out

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PossuM
PossuM - - 322 comments

amazing qol and works perfectly on 1.5.1

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janzenerik
janzenerik - - 9 comments

It seems like the old Shotgun Dart ammo is bugged and shows its item id instead of its ingame name.

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Utjan Author
Utjan - - 303 comments

If an item doesn't have it's short-name properly set, that can happen.

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janzenerik
janzenerik - - 9 comments

ah darn, well at least I can disable ammo names in the provided MCM.

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Butterflybernd
Butterflybernd - - 23 comments

great features, just improves inventory management by a lot for me, the ammo counter for the mags has a nice font/ is sharp written i like that i can see actual bullet count going up and down instead of an roughly inreasing bar that indicates more or less the mag status!

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Bass-Junkie
Bass-Junkie - - 532 comments

these QOL aadd ons are top shelf life changing

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StronGV
StronGV - - 589 comments

Of course, I understand that all this is cool and practical, but the more options are included, the greater the load on the system, because. apparently the script is repeated cyclically while the inventory is open. I measured the performance drop with all options enabled by about 5%. This could be neglected if only this mod was installed, but a large number of mods that reduce performance just a little bit like this is already a problem, especially on my potato PC.

And one more thing: could you separate the option to turn on the rounds counter in the magazine from the option to display the name of the first round in the magazine? I just want to see the counter, but not the name of the round, which blocks off half of the magazine icon.

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Utjan Author
Utjan - - 303 comments

If the script is "repeated cyclically" it's because the your inventory is already doing that. I patch onto it to update the UI elements when the inventory does. There's no way to avoid a slight performance drop when adding features like this. Most people wont notice it.

I already added options to toggle Mag bullet count and name separately in update 1.1.

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Bass-Junkie
Bass-Junkie - - 532 comments

qol mods are just as important or more then mods them selves your 2 mods are pretty sweet

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2-ton
2-ton - - 143 comments

Need text to be larger, im playing on 4k and the text is too small for the Condition%

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Utjan Author
Utjan - - 303 comments

I don't think I'm going to make a patch or separate MCM option for 4k users.
But you can go to the configs/ui/ui_utjan_icon_info.xml file and switch the "arial_14" fonts with "letterica16" or "letterica18" for bigger text.

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2-ton
2-ton - - 143 comments

Thank you!

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StronGV
StronGV - - 589 comments

The condition of all parts shows 1% more than in the tooltip. But I don't know where is more correct, in your mod or in vanilla. Because often when installing a part into an armor or weapon on a workbench, the installed part also becomes 1% larger than the selected one.

Also, could you make it possible to completely remove the condition bar of equipped items when percentage condition is enabled?

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Utjan Author
Utjan - - 303 comments

My mod doesn't change part conditions. Some places Anomaly shows max part condition as 99. I don't know why.

If I remove the condition bar on equipped items most UIs will show an empty bar as part of the background anyway. So would only look worse.

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2-ton
2-ton - - 143 comments

--------------Possible bug/mod conflict.

When I use this mod and use "details" in right click inventory menu on a rifle it will cause the condition of the weapons parts to change and that will be updated in the condition "dots"

Essentially every time I use details on the menu the weapons parts conditions will swap/change and it will assign new values to them (the parts)

Can anyone else test this to see if it is just a me issue?
I disabled the mod and the bug stopped.

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Utjan Author
Utjan - - 303 comments

Thanks for the report. I noticed a similar issue during testing. Happened to a pistol on a corpse. Haven't been able to figure out why it happens. Seems to be partially a bug in vanilla Anomaly, that triggers when this mod reads the part conditions.
Luckily it seems very rare.

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2-ton
2-ton - - 143 comments

Dam for me it was happening every time without fail if I checked the weapon details.

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Dinoex
Dinoex - - 1 comments

Can confirm I have the same issue as 2-ton and it's pretty consistent. Playing on gamma, if I close-open inventory or right click see more my outfit parts change randomly, if I disassemble the parts given are the last values the mod changed to. Same happens on outfits inside bodies. Didn't noticed the same happening in any weapons.

Disabling the mod or the option to show part condition indicators on outfits/helmets on mcm fix the issue, outfit parts don't cycle anymore.

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Utjan Author
Utjan - - 303 comments

Hmm. While it's consistent that one item will keep doing it, I need a way to make it start happening on an item to debug it.

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FoggyJ87
FoggyJ87 - - 1 comments

Howdy, loving the work and the demo on NullMoxy's vid, this is a masterpiece of a timesaver!

I goofed but I'm having difficulty understanding how/where. I installed this at the same time as the improved equipment icons mod, also featured in NullMoxy's best June mods. I played around with the order but I was unable to resolve it... the default ammo names still exist on the right side of each set of ammo when I enable YOUR ammo name display (shows up on the left).

I've got a base GAMMA install + no grass and lods, stutter fix, disable companion friendly fire & this mod. I saw other people had clean ammo names by using Maids Icons so I tried doing that in tandem w/ this mod and it wasn't doing the trick either. I read through your description and install instructions but the wording confused me so maybe there's a standard conflict I didn't follow? What am I doing wrong/missing?

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Utjan Author
Utjan - - 303 comments

Glad you like it!
This mod shows the ammo names dynamically with scripting, without touching the textures. The ammo names in Gamma are drawn onto the texture (image file) of the item icons. You can't hide the ammo names from Gamma unless you change the textures

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YevhenFomin
YevhenFomin - - 9 comments

Love all of your stuff but can you answer how to remove ammo icons from gamma which contains texts on them?

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Utjan Author
Utjan - - 303 comments

You'll have to edit the texture files. Better to ask on the Gamma discord

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Gazza_NZ
Gazza_NZ - - 28 comments

Have the same condition on EFP..."the default ammo names still exist on the right side of each set of ammo when I enable YOUR ammo name display (shows up on the left)..."

What needs to be done to resolve this? What mod is does this? Anyone know?

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Utjan Author
Utjan - - 303 comments

You'll have to edit the texture files of the mod replacing the ammo icons. Try asking on the EFP discord

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Gazza_NZ
Gazza_NZ - - 28 comments

Hi Mate, love your mods. One question - can you tell me specifically which two features you are referring to in this sentence "two first-mentioned features from the QoL Bundle"? For the life of me I can't figure it out. This is EFP 1.5.2 related.

On install (QoL bundle) you have the following options;

1. Show total uses
2. Fetch task shows your items
3. Weight of category
4. Scroll sort categories
5. Quick slot and Item Stack use priority

Full senetnece from description : "Remember to uninstall the two first-mentioned features from the QoL Bundle if you already have those. Those two features in this mod are updated with tweaks and bugfixes."

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Utjan Author
Utjan - - 303 comments

My QoL bundle used to include the top two features of this mod. The "Condition Percentage Number" and "Part Condition Indicators". They were updated and merged into this mod.
If you never installed them from the QoL bundle, you don't have to worry about it.
I'll word it better in the description!

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Gazza_NZ
Gazza_NZ - - 28 comments

I should have mentioned the I QoL_Bundle_v1.5. Apologies.

So there is no issue I need to worry about then.

Thanks for coming back to me.

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jimchristou
jimchristou - - 196 comments

what addon adds boots on the armor icons?

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Utjan Author
Utjan - - 303 comments

Maid's HD Icons

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dEmergence
dEmergence - - 164 comments

Just dropping by to say thank you for this and your other mods. I've been using them in my personal build for quite some time now and they definitely improve my experience! Looking forward to see what else you will have in store :)

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Utjan Author
Utjan - - 303 comments

Glad you like the mods! :)
I have a couple more projects lined up, but no ETA yet

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